Subject: [hybi] Event Queues

From: Joshua Bell <[email-masked]>
Date: Thu, 30 Jul 2009 09:01:41 +0200

As a practical use case for analysis, here's Yet Another Long Polling  
definition, which roughly matches the current practice deployed in  
"OGP-type" virtual worlds (Second Life, OpenSim, etc), called Event  
Queues:

http://tools.ietf.org/html/draft-lentczner-ogp-base-00#section-2.4

Note that the payloads are defined in terms of http://tools.ietf.org/html/draft-hamrick-llsd-00