Subject: [mmox] MXP Protocol for SceneGraph Descriptions

From: "Frisby, Adam" <[email-masked]>
Date: Fri, 6 Feb 2009 00:28:17 -0500

Has MXP been looked at for incorporation into the MMOX proposal as a method of describing SceneGraph updates?

In a large number of respects it is similar to the UDP object update transport employed by Second Life(tm), however is also a good degree simpler, and does not carry the burden of the 500+ message types currently transported over that protocol. I would probably suggest some updates to allow a TCP transport mechanism for 'reliable' updates, and also perhaps UDP multicasting.

There is a reference implementation of the draft protocol on http://www.bubblecloud.org and some experiments going on at integrating it into OpenSimulator (source forthcoming).

Regards,

Adam